![]() IMHO.EVERSPACE 2 suddenly stutters and FPS drops? Well, who will not be annoyed if you’re in the mid-game and you experience this issue? While the developer of EVERSPACE 2 has been properly optimizing the game, it seems that your PC is having some performance issues with the game. It's a pity Bell isn't on the team, maybe he was the counterbalance to Braben necessary for the project, and now that's missing and we get what we get - placeholders upon placeholders upon placeholders holding some placeholders. I think the managerial crowd is simply not visionary anymore, they're run-of-the-mill-cookie-cutters now. And despite ED being so glorious in VR and driving VR sales of the game like crazy, they never realised the potential they had on their hands - as it's with everything they do. If not, they aren't your "key features" to begin with. You do take your "key features" into account when designing new features in software. It was a deliberate business decision taken when "made for VR" and similar lies were taken down from FDev's websites. We can, because it wasn't just "oh shoot, we cannot do VR because it won't run" halfway through the project. And that's the reason some say "it runs great on my potato". ![]() But the moment one has comparison to more fps (90 seems a good spot), everything below feels sluggish at best. It does produce weird artefacting if the frame rate is really abysmal, and that's what you can look for (not recommended if it is going "smooth" for you). For example the "headshake test" is handled by ASW or Motion Smoothing depending if you're on Oculus or SteamVR / WMR. There are two kinds of people in the world, those who notice reprojection and those who don't. Could it be that they aren't playing their own game and treat it as a product, like a kebab booth worker usually hates kebab? IMPOSSIBRU!Īll of this can be explained in a very simple way. I've come to terms that since Braben's change of mind (VR is divisive family experience yadda yadda), there's absolutely no passion for VR left in FDev - and I wonder why. Otherwise, things like borked L/R eye rendering in FSS on release would have been caught by the very developer implementing it, not by a QA guy. It's sad really.Ĭongrats on the headset of choice and welcome to the world of other great VR games while this trainwreck of a refactor called the Odyssey stabilises itselfĪs with previous releases, VR is treated as an afterthought and isn't tested - they leave that to us. They probably didn't expect so much pushback and noise, and it started to leak to gaming press, that's why the "change of heart". Let's face it, VR was a brilliant hack nobody cared to develop further in Elite, and they decided to end the support right then. I think it coincidenced more or less with the date of EDO "full production" announcement. ![]() ![]() ![]()
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